Chapter 13: METAPHORS, IDIOMS, AND AFFORDANCES

 In this chapter I learned that there are the three dominant paradigms in the conceptual and visual design of user interfaces which are implementation-centric, metaphoric, and idiomatic. To break it down “The implementation-centric interfaces are based on understanding how things work under the hood—a difficult proposition. Metaphoric interfaces are based on intuiting how things work—a risky method. Idiomatic interfaces, however, are based on learning how to accomplish things—a natural, human process. “

Further into reading implementation-centric interfaces is one button per function and then one dialog per module of code, forMetaphoric interfaces these rely on the real-world connections users make between the visual cues in an interface and its function or a visual metaphor a function is signaled. When it comes to metaphors there are limitations like they don’t scale good. If the metaphor is complex in design, then it’s hard also.

I also learned that idiomatic interfaces use idioms focuses on simple learning and metaphorical visual rather than focusing on the intuition of function. The interfaces today are found on the concept of direct manipulation. Sliders, menus, buttons, etc. are created as graphical objects. Yell understand what something is event important, there is a group. The main components for the importance. Now I understand pliancy and hosting and thus the three main ways to communicated.

Which is Create static visual affordances as part of the object itself, and then Dynamically change the object’s visual affordances in reaction to change in input focus cheerleaders. We have a code for teachers that is Haitian, African, etc. As designers this chapter taught me the feedback, we should all get to grow as graphic designers.

 

 

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Chapter 16: DESIGNING FOR DIFFERENT NEEDS

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Chapter 12: REDUCING WORK AND ELIMINATING EXCISE